![]() The balance of the familiar, and new elements was struck perfectly. ![]() There were twelve new levels on offer in Doom 3: Resurrection of Evil, meaning there were several hours of gameplay to shoot through making it feel almost like a sequel, instead of today’s all too familiar short and sweet DLC packs (don’t even talk to me about that Harley Quinn pack from Batman: Arkham Knight). Other notable additions included the return of the double barrelled shotgun, now thought of as a classic Doom weapon, but this was only it’s second outing at the time. Instead, it was a powerful weapon that had different abilities, such as slowing down everything around, but not including, the player. ![]() The other big addition was the artifact, which proved to be more than just a plot device. ![]()
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